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On 04/02/2011 08:52 PM, Kenneth Graunke wrote:
> On 04/02/2011 07:18 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> At some point it would be interesting to try providing
>> device-independent conversions using EXT_texture_swizzle. The drivers
>>
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On 04/02/2011 08:52 PM, Kenneth Graunke wrote:
> On 04/02/2011 07:18 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> This is always the way the real hardware and desktop OpenGL. Some
>
> Err...what?
Desktop GL has many possible internal formats,
On Sun, Apr 3, 2011 at 5:52 AM, Kenneth Graunke wrote:
> On 04/02/2011 07:18 PM, Ian Romanick wrote:
>
>> From: Ian Romanick
>>
>> This is always the way the real hardware and desktop OpenGL. Some
>>
>
> Err...what?
>
>
> hardware can't do some formats natively. The alpha-only, luminance,
>> an
On 04/02/2011 07:18 PM, Ian Romanick wrote:
From: Ian Romanick
This is always the way the real hardware and desktop OpenGL. Some
Err...what?
hardware can't do some formats natively. The alpha-only, luminance,
and intensity formats are usually the most problematic. Some sized
formats can a
From: Ian Romanick
This is always the way the real hardware and desktop OpenGL. Some
hardware can't do some formats natively. The alpha-only, luminance,
and intensity formats are usually the most problematic. Some sized
formats can also be problematic. This patch provides fall-back
formats fo