Re: [Mesa-dev] [PATCH 2/2] mesa: Add fall-back formats for unsupported snorm formats

2011-04-04 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/02/2011 08:52 PM, Kenneth Graunke wrote: > On 04/02/2011 07:18 PM, Ian Romanick wrote: >> From: Ian Romanick >> >> At some point it would be interesting to try providing >> device-independent conversions using EXT_texture_swizzle. The drivers >>

Re: [Mesa-dev] [PATCH 2/2] mesa: Add fall-back formats for unsupported snorm formats

2011-04-04 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/02/2011 08:52 PM, Kenneth Graunke wrote: > On 04/02/2011 07:18 PM, Ian Romanick wrote: >> From: Ian Romanick >> >> This is always the way the real hardware and desktop OpenGL. Some > > Err...what? Desktop GL has many possible internal formats,

Re: [Mesa-dev] [PATCH 2/2] mesa: Add fall-back formats for unsupported snorm formats

2011-04-03 Thread Marek Olšák
On Sun, Apr 3, 2011 at 5:52 AM, Kenneth Graunke wrote: > On 04/02/2011 07:18 PM, Ian Romanick wrote: > >> From: Ian Romanick >> >> This is always the way the real hardware and desktop OpenGL. Some >> > > Err...what? > > > hardware can't do some formats natively. The alpha-only, luminance, >> an

Re: [Mesa-dev] [PATCH 2/2] mesa: Add fall-back formats for unsupported snorm formats

2011-04-02 Thread Kenneth Graunke
On 04/02/2011 07:18 PM, Ian Romanick wrote: From: Ian Romanick This is always the way the real hardware and desktop OpenGL. Some Err...what? hardware can't do some formats natively. The alpha-only, luminance, and intensity formats are usually the most problematic. Some sized formats can a

[Mesa-dev] [PATCH 2/2] mesa: Add fall-back formats for unsupported snorm formats

2011-04-02 Thread Ian Romanick
From: Ian Romanick This is always the way the real hardware and desktop OpenGL. Some hardware can't do some formats natively. The alpha-only, luminance, and intensity formats are usually the most problematic. Some sized formats can also be problematic. This patch provides fall-back formats fo