On Friday, September 12, 2014 08:37:11 AM Ian Romanick wrote:
> On 09/10/2014 03:41 PM, Kenneth Graunke wrote:
> > We always uploaded them together, mostly out of laziness - both required
> > an additional vertex element. However, gl_VertexID now also requires an
> > additional vertex buffer for s
On 09/10/2014 03:41 PM, Kenneth Graunke wrote:
> We always uploaded them together, mostly out of laziness - both required
> an additional vertex element. However, gl_VertexID now also requires an
> additional vertex buffer for storing gl_BaseVertex; for non-indirect
> draws this also means uploadi
We always uploaded them together, mostly out of laziness - both required
an additional vertex element. However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data. This is extra
overhead we