On Fri, May 29, 2015 at 02:53:35PM +0100, Neil Roberts wrote:
> When calculating the binding table index for non-constant sampler
> array indexing it needs to add the base binding table index which is a
> constant within the generated code. Often this base is zero so we can
> avoid a redundant inst
Reviewed-by: Matt Turner
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When calculating the binding table index for non-constant sampler
array indexing it needs to add the base binding table index which is a
constant within the generated code. Often this base is zero so we can
avoid a redundant instruction in that case.
It looks like nothing in shader-db is doing non