Reviewed-by: Samuel Iglesias Gonsálvez
On 06/04/16 05:12, Jason Ekstrand wrote:
> Previously, we were walking over the shader source to figure out which
> inputs should be marked flat. Now, we can just pull it out of prog_data.
> This is needed for properly setting up 3DSTATE_SF/SBE for Vulkan a
Previously, we were walking over the shader source to figure out which
inputs should be marked flat. Now, we can just pull it out of prog_data.
This is needed for properly setting up 3DSTATE_SF/SBE for Vulkan and it
also means that it will get properly cached.
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src/mesa/drivers/dri/i965/brw_st