Re: [Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview

2012-03-02 Thread Eric Anholt
On Fri, 2 Mar 2012 10:14:05 +0800, Yuanhan Liu wrote: > On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote: > > On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu > > wrote: > > > > > > + /* Handle gl_PointSize builtin var here */ > > > + if (ctx->Point._Attenuated || ctx->VertexPro

Re: [Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview

2012-03-01 Thread Yuanhan Liu
On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote: > On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu > wrote: > > The current code would ignore the point size specified by gl_PointSize > > builtin variable in vertex shader on Pineview. This patch servers as > > fixing that. > > > > Thi

Re: [Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview

2012-03-01 Thread Eric Anholt
On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu wrote: > The current code would ignore the point size specified by gl_PointSize > builtin variable in vertex shader on Pineview. This patch servers as > fixing that. > > This patch fixes the following issues on Pineview: > webglc: > https://cvs.kh

Re: [Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview

2012-02-28 Thread Yuanhan Liu
ping.. comments? Thanks, Yuanhan Liu On Thu, Feb 23, 2012 at 02:19:19PM +0800, Yuanhan Liu wrote: > The current code would ignore the point size specified by gl_PointSize > builtin variable in vertex shader on Pineview. This patch servers as > fixing that. > > This patch fixes the followin

[Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview

2012-02-22 Thread Yuanhan Liu
The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/r