On Fri, 2 Mar 2012 10:14:05 +0800, Yuanhan Liu
wrote:
> On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote:
> > On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu
> > wrote:
> > >
> > > + /* Handle gl_PointSize builtin var here */
> > > + if (ctx->Point._Attenuated || ctx->VertexPro
On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote:
> On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu
> wrote:
> > The current code would ignore the point size specified by gl_PointSize
> > builtin variable in vertex shader on Pineview. This patch servers as
> > fixing that.
> >
> > Thi
On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu
wrote:
> The current code would ignore the point size specified by gl_PointSize
> builtin variable in vertex shader on Pineview. This patch servers as
> fixing that.
>
> This patch fixes the following issues on Pineview:
> webglc:
> https://cvs.kh
ping..
comments?
Thanks,
Yuanhan Liu
On Thu, Feb 23, 2012 at 02:19:19PM +0800, Yuanhan Liu wrote:
> The current code would ignore the point size specified by gl_PointSize
> builtin variable in vertex shader on Pineview. This patch servers as
> fixing that.
>
> This patch fixes the followin
The current code would ignore the point size specified by gl_PointSize
builtin variable in vertex shader on Pineview. This patch servers as
fixing that.
This patch fixes the following issues on Pineview:
webglc:
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/r