On 21 September 2011 18:21, Kenneth Graunke wrote:
>
> Overall, this looks great, Paul. Other than my few small comments:
>
> Reviewed-by: Kenneth Graunke
>
Thanks, Ken. I just pushed this to master. Let me know when your ir_call
patches land--I don't think they will conflict, but after they
On 09/15/2011 04:40 PM, Paul Berry wrote:
> In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
> needs to be laid out as a pair of vec4's (the first containing clip
> distances 0-3, and the second containing clip distances 4-7).
> However, it is declared in GLSL as an array of 8 flo
On Mon, 19 Sep 2011 13:40:47 -0700, Paul Berry wrote:
Non-text part: multipart/alternative
> On 19 September 2011 11:10, Ian Romanick wrote:
>
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > On 09/15/2011 04:40 PM, Paul Berry wrote:
> > > In i965 GEN6+ (and I suspect most other har
On 19 September 2011 11:10, Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 09/15/2011 04:40 PM, Paul Berry wrote:
> > In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
> > needs to be laid out as a pair of vec4's (the first containing
> > clip distan
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 09/15/2011 04:40 PM, Paul Berry wrote:
> In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
> needs to be laid out as a pair of vec4's (the first containing
> clip distances 0-3, and the second containing clip distances 4-7).
> How
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
needs to be laid out as a pair of vec4's (the first containing clip
distances 0-3, and the second containing clip distances 4-7).
However, it is declared in GLSL as an array of 8 floats.
This lowering pass acts at the GLSL level, m