Re: [Mesa-dev] [PATCH 2/2] dri: set yInverted default to GL_TRUE

2014-01-10 Thread Chad Versace
For both patches, Reviewed-by: Chad Versace ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [PATCH 2/2] dri: set yInverted default to GL_TRUE

2014-01-08 Thread Tapani Pälli
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that window system rendering is y-inverted compared to OpenGL texture representation. This extension is only known to be used with X11 window system where sane default is GL_TRUE. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73