Re: [Mesa-dev] [PATCH 2/2] draw: allow overflows in the llvm paths

2013-06-25 Thread Jose Fonseca
Series looks good to me. - Original Message - > Because our code couldn't handle it we were skipping rendering > if we detected overflows. According to the spec we should > still render but with all 0 vertices, which is what the llvm > code already does. So for the llvm paths lets enable p

Re: [Mesa-dev] [PATCH 2/2] draw: allow overflows in the llvm paths

2013-06-25 Thread Roland Scheidegger
Am 25.06.2013 00:54, schrieb Zack Rusin: > Because our code couldn't handle it we were skipping rendering > if we detected overflows. According to the spec we should > still render but with all 0 vertices, which is what the llvm > code already does. So for the llvm paths lets enable processing > ev

[Mesa-dev] [PATCH 2/2] draw: allow overflows in the llvm paths

2013-06-24 Thread Zack Rusin
Because our code couldn't handle it we were skipping rendering if we detected overflows. According to the spec we should still render but with all 0 vertices, which is what the llvm code already does. So for the llvm paths lets enable processing even if an overflow condition has been detected. Sig