- Original Message -
> On Thu, Oct 11, 2012 at 2:04 PM, Jose Fonseca
> wrote:
> > - Original Message -
> >> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run
> >> swrast.
> >> This is not what people expect.
> >> ---
> >> Please check my logic. The Apple code checks th
- Original Message -
> On Thu, Oct 11, 2012 at 8:53 PM, Matt Turner
> wrote:
> > On Thu, Oct 11, 2012 at 2:12 PM, Dave Airlie
> > wrote:
> >>> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run
> >>> swrast.
> >>> This is not what people expect.
> >>
> >> Is it documented eith
On Thu, Oct 11, 2012 at 6:08 PM, Dave Airlie wrote:
> On Thu, Oct 11, 2012 at 8:53 PM, Matt Turner wrote:
>> On Thu, Oct 11, 2012 at 2:12 PM, Dave Airlie wrote:
Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
This is not what people expect.
>>>
>>> Is it documented
On Thu, Oct 11, 2012 at 8:53 PM, Matt Turner wrote:
> On Thu, Oct 11, 2012 at 2:12 PM, Dave Airlie wrote:
>>> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
>>> This is not what people expect.
>>
>> Is it documented either way, its kinda like ifdef vs if in C, I
>> generally
On Thu, Oct 11, 2012 at 2:12 PM, Dave Airlie wrote:
>> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
>> This is not what people expect.
>
> Is it documented either way, its kinda like ifdef vs if in C, I
> generally for this sort of thing except ifdef behaviour.
>
> Dave.
e
On Thu, Oct 11, 2012 at 2:04 PM, Jose Fonseca wrote:
> - Original Message -
>> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
>> This is not what people expect.
>> ---
>> Please check my logic. The Apple code checks the opposite (whether we
>> want software/indirect)
> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
> This is not what people expect.
Is it documented either way, its kinda like ifdef vs if in C, I
generally for this sort of thing except ifdef behaviour.
Dave.
___
mesa-dev mailing
- Original Message -
> Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
> This is not what people expect.
> ---
> Please check my logic. The Apple code checks the opposite (whether we
> want software/indirect) whereas the other code checks if we have
> acceleration.
>
>
Previously, LIBGL_ALWAYS_SOFTWARE=0 glxgears would still run swrast.
This is not what people expect.
---
Please check my logic. The Apple code checks the opposite (whether we
want software/indirect) whereas the other code checks if we have acceleration.
src/egl/drivers/dri2/platform_x11.c |4