On 31 July 2013 17:22, Ian Romanick wrote:
> On 07/28/2013 11:03 PM, Paul Berry wrote:
>
>> From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
>>
>> Geometry shader input variables get the per-vertex values written
>> out by vertex shader output variables of the same names. Since a
>>
On 07/28/2013 11:03 PM, Paul Berry wrote:
From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
Geometry shader input variables get the per-vertex values written
out by vertex shader output variables of the same names. Since a
geometry shader operates on a set of vertices, each inpu
>From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
Geometry shader input variables get the per-vertex values written
out by vertex shader output variables of the same names. Since a
geometry shader operates on a set of vertices, each input varying
variable (or input block, see int