Re: [Mesa-dev] [PATCH 15/34] glsl/linker: Properly error check VS-GS linkage.

2013-08-01 Thread Paul Berry
On 31 July 2013 17:22, Ian Romanick wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> From section 4.3.4 (Inputs) of the GLSL 1.50 spec: >> >> Geometry shader input variables get the per-vertex values written >> out by vertex shader output variables of the same names. Since a >>

Re: [Mesa-dev] [PATCH 15/34] glsl/linker: Properly error check VS-GS linkage.

2013-07-31 Thread Ian Romanick
On 07/28/2013 11:03 PM, Paul Berry wrote: From section 4.3.4 (Inputs) of the GLSL 1.50 spec: Geometry shader input variables get the per-vertex values written out by vertex shader output variables of the same names. Since a geometry shader operates on a set of vertices, each inpu

[Mesa-dev] [PATCH 15/34] glsl/linker: Properly error check VS-GS linkage.

2013-07-29 Thread Paul Berry
>From section 4.3.4 (Inputs) of the GLSL 1.50 spec: Geometry shader input variables get the per-vertex values written out by vertex shader output variables of the same names. Since a geometry shader operates on a set of vertices, each input varying variable (or input block, see int