Hi Chris,
How goes arb_texture_view?
I'd like to see what you have. Please let me know if I can help.
Thanks,
Courtney
On Mon, Nov 25, 2013 at 1:42 PM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
> I've added a viewport_array-rc2 branch to my github repository with
> updates from t
I've added a viewport_array-rc2 branch to my github repository with updates
from the feedback so far. Also includes a commit from Ian to Add varying
slot for viewport index.
Courtney
On Fri, Nov 22, 2013 at 3:51 PM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
> Got it.
>
>
> On Fri,
Got it.
On Fri, Nov 22, 2013 at 2:55 PM, Chris Forbes wrote:
> It's just that last block that were messed up -- rest was context.
>
> Sorry for any confusion.
>
>
> On Sat, Nov 23, 2013 at 10:06 AM, Courtney Goeltzenleuchter <
> court...@lunarg.com> wrote:
>
>> Hi Chris,
>>
>> I'm using this ve
It's just that last block that were messed up -- rest was context.
Sorry for any confusion.
On Sat, Nov 23, 2013 at 10:06 AM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
> Hi Chris,
>
> I'm using this version of the spec:
> http://www.opengl.org/registry/specs/ARB/viewport_array.txt
Hi Chris,
I'm using this version of the spec:
http://www.opengl.org/registry/specs/ARB/viewport_array.txt
On Thu, Nov 21, 2013 at 4:41 PM, Chris Forbes wrote:
> I was just comparing to the list in the ARB_viewport_array spec.
>
>
> On Fri, Nov 22, 2013 at 11:33 AM, Courtney Goeltzenleuchter <
>
I was just comparing to the list in the ARB_viewport_array spec.
On Fri, Nov 22, 2013 at 11:33 AM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
> Hi Chris,
>
> Where are you getting your defines?
> I copied them from include/GL/gl.h
> #define GL_VIEWPORT 0x0BA2
> /* Scissor box */
> #
Hi Chris,
Where are you getting your defines?
I copied them from include/GL/gl.h
#define GL_VIEWPORT 0x0BA2
/* Scissor box */
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_TEST 0x0C11
#define GL_DEPTH_RANGE 0x0B70
Ah, FIRST_VERTEX looks different.
#define GL_FIRS
I'm surprised the build system accepts the conflicting second definition of
SCISSOR_BOX at all, actually -- that's weird.
On Fri, Nov 22, 2013 at 8:55 AM, Chris Forbes wrote:
> I mean some of the values don't match the spec :)
>
>
> On Fri, Nov 22, 2013 at 7:52 AM, Courtney Goeltzenleuchter <
>
I mean some of the values don't match the spec :)
On Fri, Nov 22, 2013 at 7:52 AM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
>
>
> On Wed, Nov 20, 2013 at 7:28 PM, Chris Forbes wrote:
>
>> Oops -- the 8E4E is obviously correct. Artifact of me switching how I
>> was commenting half
On Wed, Nov 20, 2013 at 7:28 PM, Chris Forbes wrote:
> Oops -- the 8E4E is obviously correct. Artifact of me switching how I
> was commenting halfway through.
>
> On Thu, Nov 21, 2013 at 3:25 PM, Chris Forbes wrote:
> > These are bogus:
> >
> > +
> > +
> > +
> > +
> > +
>
Wh
Oops -- the 8E4E is obviously correct. Artifact of me switching how I
was commenting halfway through.
On Thu, Nov 21, 2013 at 3:25 PM, Chris Forbes wrote:
> These are bogus:
>
> +
> +
> +
> +
> +
>
> 0x8E4D
>
> +
>
> 0x8E4E
>
> add:
>
> +
>
> 0x8260
__
These are bogus:
+
+
+
+
+
0x8E4D
+
0x8E4E
add:
+
0x8260
___
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Define API connections to extension entry points added in previous
commits. Update entry points to use floating point arguments as
required by the extension.
Add get tokens for ARB_viewport_array state.
Signed-off-by: Courtney Goeltzenleuchter
---
src/mapi/glapi/gen/ARB_viewport_array.xml | 79 +
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