Re: [Mesa-dev] [PATCH 13/18] mesa: Fix add_index_to_name logic

2016-08-01 Thread Timothy Arceri
On Mon, 2016-08-01 at 10:29 -0700, Kenneth Graunke wrote: > From: Ian Romanick > > Our piglit tests for geometry and tessellation shader inputs were > incorrect.  Array shader inputs and output should have '[0]' on the > end > regardless of stage.  In addtion, transform feedback varyings should >

[Mesa-dev] [PATCH 13/18] mesa: Fix add_index_to_name logic

2016-08-01 Thread Kenneth Graunke
From: Ian Romanick Our piglit tests for geometry and tessellation shader inputs were incorrect. Array shader inputs and output should have '[0]' on the end regardless of stage. In addtion, transform feedback varyings should not. Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke Cc: "1