On Mon, 2016-08-01 at 10:29 -0700, Kenneth Graunke wrote:
> From: Ian Romanick
>
> Our piglit tests for geometry and tessellation shader inputs were
> incorrect. Array shader inputs and output should have '[0]' on the
> end
> regardless of stage. In addtion, transform feedback varyings should
>
From: Ian Romanick
Our piglit tests for geometry and tessellation shader inputs were
incorrect. Array shader inputs and output should have '[0]' on the end
regardless of stage. In addtion, transform feedback varyings should not.
Signed-off-by: Ian Romanick
Reviewed-by: Kenneth Graunke
Cc: "1