On Sun, 2016-09-25 at 20:38 -0700, Kenneth Graunke wrote:
> On Monday, September 26, 2016 1:28:35 PM PDT Timothy Arceri wrote:
> >
> > On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote:
> > >
> > > On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri
> > > wrote:
> > > >
> > > >
On Monday, September 26, 2016 1:28:35 PM PDT Timothy Arceri wrote:
> On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote:
> > On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote:
> > >
> > > This uses the recently-added cache.c to write out the final linked
> > > binary for ve
On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote:
> On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote:
> >
> > This uses the recently-added cache.c to write out the final linked
> > binary for vertex and fragment shader programs.
> >
> > This is based off the initial imp
On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote:
> This uses the recently-added cache.c to write out the final linked
> binary for vertex and fragment shader programs.
>
> This is based off the initial implementation done by Carl.
> ---
> src/mesa/drivers/dri/i965/Makefile.sou
This uses the recently-added cache.c to write out the final linked
binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl.
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 +
src/mesa/drivers/dri/i965/brw_shader_cache.c | 390 ++