Re: [Mesa-dev] [PATCH 12/88] i965: add initial implementation of on disk shader cache

2016-09-29 Thread Timothy Arceri
On Sun, 2016-09-25 at 20:38 -0700, Kenneth Graunke wrote: > On Monday, September 26, 2016 1:28:35 PM PDT Timothy Arceri wrote: > > > > On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote: > > > > > > On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri > > > wrote: > > > > > > > >

Re: [Mesa-dev] [PATCH 12/88] i965: add initial implementation of on disk shader cache

2016-09-25 Thread Kenneth Graunke
On Monday, September 26, 2016 1:28:35 PM PDT Timothy Arceri wrote: > On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote: > > On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote: > > > > > > This uses the recently-added cache.c to write out the final linked > > > binary for ve

Re: [Mesa-dev] [PATCH 12/88] i965: add initial implementation of on disk shader cache

2016-09-25 Thread Timothy Arceri
On Sun, 2016-09-25 at 19:43 -0700, Kenneth Graunke wrote: > On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote: > > > > This uses the recently-added cache.c to write out the final linked > > binary for vertex and fragment shader programs. > > > > This is based off the initial imp

Re: [Mesa-dev] [PATCH 12/88] i965: add initial implementation of on disk shader cache

2016-09-25 Thread Kenneth Graunke
On Saturday, September 24, 2016 3:24:53 PM PDT Timothy Arceri wrote: > This uses the recently-added cache.c to write out the final linked > binary for vertex and fragment shader programs. > > This is based off the initial implementation done by Carl. > --- > src/mesa/drivers/dri/i965/Makefile.sou

[Mesa-dev] [PATCH 12/88] i965: add initial implementation of on disk shader cache

2016-09-23 Thread Timothy Arceri
This uses the recently-added cache.c to write out the final linked binary for vertex and fragment shader programs. This is based off the initial implementation done by Carl. --- src/mesa/drivers/dri/i965/Makefile.sources | 1 + src/mesa/drivers/dri/i965/brw_shader_cache.c | 390 ++