Series looks good to me.
Reviewed-by: Charmaine Lee
From: Brian Paul
Sent: Friday, March 18, 2016 4:49 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee
Subject: [PATCH 11/11] svga: use shader sampler view declarations
Previously, we looked at the
Previously, we looked at the bound textures (via the pipe_sampler_views)
to determine texture dimensions (1D/2D/3D/etc) and datatype (float vs.
int). But this could fail in out of memory conditions. If we failed to
allocate a texture and didn't create a pipe_sampler_view, we'd default
to using 0