On Mon, 2015-11-16 at 07:55 -0800, Jason Ekstrand wrote:
> On Mon, Nov 16, 2015 at 6:27 AM, Iago Toral wrote:
> > On Mon, 2015-11-16 at 11:33 +0100, Iago Toral wrote:
> >> On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote:
> >> > Previously, we had a rescale_texcoords helper in the FS backen
On Mon, Nov 16, 2015 at 6:27 AM, Iago Toral wrote:
> On Mon, 2015-11-16 at 11:33 +0100, Iago Toral wrote:
>> On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote:
>> > Previously, we had a rescale_texcoords helper in the FS backend for
>> > handling rescaling of texture coordinates. Now that w
On Mon, 2015-11-16 at 11:33 +0100, Iago Toral wrote:
> On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote:
> > Previously, we had a rescale_texcoords helper in the FS backend for
> > handling rescaling of texture coordinates. Now that we can do variants in
> > NIR, we can use nir_lower_tex to
On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote:
> Previously, we had a rescale_texcoords helper in the FS backend for
> handling rescaling of texture coordinates. Now that we can do variants in
> NIR, we can use nir_lower_tex to do the rescaling for us. This allows us
> to delete the i96
Previously, we had a rescale_texcoords helper in the FS backend for
handling rescaling of texture coordinates. Now that we can do variants in
NIR, we can use nir_lower_tex to do the rescaling for us. This allows us
to delete the i965-specific code and gives us proper TEXTURE_RECTANGLE and
GL_CLAM