Re: [Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.

2013-07-30 Thread Paul Berry
On 30 July 2013 11:13, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> From: Bryan Cain >> >> v2 (Paul Berry ): Account for rework of >> builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID >> so that it will obey provoking vertex conventions. Convert to

Re: [Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.

2013-07-30 Thread Kenneth Graunke
On 07/28/2013 11:03 PM, Paul Berry wrote: From: Bryan Cain v2 (Paul Berry ): Account for rework of builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID so that it will obey provoking vertex conventions. Convert to GLSL 1.50 style geometry shaders. --- src/glsl/builtin_variabl

[Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.

2013-07-29 Thread Paul Berry
From: Bryan Cain v2 (Paul Berry ): Account for rework of builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID so that it will obey provoking vertex conventions. Convert to GLSL 1.50 style geometry shaders. --- src/glsl/builtin_variables.cpp | 11 +-- src/gl