Re: [Mesa-dev] [PATCH 10/13] i965: Make gl_BaseVertex available in a buffer object.

2014-08-08 Thread Ian Romanick
Reviewed-by: Ian Romanick On 08/08/2014 12:31 AM, Kenneth Graunke wrote: > This will be used for GL_ARB_shader_draw_parameters, as well as fixing > gl_VertexID, which is supposed to include gl_BaseVertex's value. > > For indirect draws, we simply point at the indirect buffer; for normal > draws,

[Mesa-dev] [PATCH 10/13] i965: Make gl_BaseVertex available in a buffer object.

2014-08-08 Thread Kenneth Graunke
This will be used for GL_ARB_shader_draw_parameters, as well as fixing gl_VertexID, which is supposed to include gl_BaseVertex's value. For indirect draws, we simply point at the indirect buffer; for normal draws, we upload the value via the upload buffer. Signed-off-by: Kenneth Graunke --- src