On Fri, Nov 9, 2012 at 1:23 AM, Dave Airlie wrote:
+
>>>
>>> I would prefer if the constant buffers were updated only if the
>>> sampler views were updated as well, so that it's not updated in every
>>> draw command that has a shader querying the array size.
>>
>> probably makes sense, I was
On Fri, Nov 9, 2012 at 10:23 AM, Dave Airlie wrote:
+
>>>
>>> I would prefer if the constant buffers were updated only if the
>>> sampler views were updated as well, so that it's not updated in every
>>> draw command that has a shader querying the array size.
>>
>> probably makes sense, I was
>>> +
>>
>> I would prefer if the constant buffers were updated only if the
>> sampler views were updated as well, so that it's not updated in every
>> draw command that has a shader querying the array size.
>
> probably makes sense, I was mostly thinking that nobody would use this
> that often, an
On Thu, Nov 8, 2012 at 11:01 PM, Marek Olšák wrote:
> On Tue, Nov 6, 2012 at 11:16 PM, Dave Airlie wrote:
>> This contains the evergreen support.
>>
>> Support is possible on rv670 upwards and the code in here
>> should work, but it doesn't and I haven't debugged it to
>> figure out why.
>>
>> Be
On Tue, Nov 6, 2012 at 11:16 PM, Dave Airlie wrote:
> This contains the evergreen support.
>
> Support is possible on rv670 upwards and the code in here
> should work, but it doesn't and I haven't debugged it to
> figure out why.
>
> Beyond just adding support for the cube map array sampling,
> r6
This contains the evergreen support.
Support is possible on rv670 upwards and the code in here
should work, but it doesn't and I haven't debugged it to
figure out why.
Beyond just adding support for the cube map array sampling,
r600 resinfo isn't conformant with the GL specification,
which states