Re: [Mesa-dev] [PATCH 1/6] glsl: make use of separate UBO and SSBO lists

2016-04-04 Thread Timothy Arceri
On Sun, 2016-04-03 at 23:27 -0700, Kenneth Graunke wrote: > On Sunday, April 3, 2016 9:16:28 PM PDT Timothy Arceri wrote: > [snip] > > > > @@ -3295,8 +3296,8 @@ should_add_buffer_variable(struct > > gl_shader_program  > *shProg, > > > > if (type != GL_BUFFER_VARIABLE) > >    return true;

Re: [Mesa-dev] [PATCH 1/6] glsl: make use of separate UBO and SSBO lists

2016-04-03 Thread Kenneth Graunke
On Sunday, April 3, 2016 9:16:28 PM PDT Timothy Arceri wrote: [snip] > @@ -3295,8 +3296,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg, > if (type != GL_BUFFER_VARIABLE) >return true; > > - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { > -

[Mesa-dev] [PATCH 1/6] glsl: make use of separate UBO and SSBO lists

2016-04-03 Thread Timothy Arceri
--- src/compiler/glsl/link_uniform_initializers.cpp | 17 +++--- src/compiler/glsl/link_uniforms.cpp | 22 +++-- src/compiler/glsl/linker.cpp| 42 ++--- 3 files changed, 48 insertions(+), 33 deletions(-) diff --git a/src/compiler/gls