On Wed, Mar 18, 2015 at 6:30 PM, Connor Abbott wrote:
> So in GLSL, add and mul can take a combination of a scalar and a
> vector, and it'll splat the scalar automatically, and with this this
> series that means that and/or can now take a combination of a scalar
> and a vector as well, and we'll h
So in GLSL, add and mul can take a combination of a scalar and a
vector, and it'll splat the scalar automatically, and with this this
series that means that and/or can now take a combination of a scalar
and a vector as well, and we'll have to splat them as well. Are you
sure that the various backen
Patches 1, 2, and 3 are
Reviewed-by: Ian Romanick
Patches 4 and 5 are
Acked-by: Ian Romanick
On 03/18/2015 11:37 AM, Matt Turner wrote:
> They're not accessible from the source language, but optimizations are
> allowed to generate them.
> ---
> src/glsl/ir_validate.cpp
They're not accessible from the source language, but optimizations are
allowed to generate them.
---
src/glsl/ir_validate.cpp | 6 +++---
src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp | 9 +++--
2 files changed, 6 insertions(+), 9 deletions(-)
diff -