> > + unsigned clipdistance_output[2];
>
> Why 2? Are there four clip distances per register, and we need 8 (or
> 6?) of them? Maybe add some comments.
Hmm, I thought we already had a documentation for it. It's the same code that
we already have in the vertex shader, just extending it to geo
On 06/10/2013 08:31 AM, Zack Rusin wrote:
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/draw/draw_cliptest_tmp.h |3 ++-
src/gallium/auxiliary/dr
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/draw/draw_cliptest_tmp.h |3 ++-
src/gallium/auxiliary/draw/draw_context.c | 11 +++
src