On Mon, 5 Dec 2011 20:43:14 -0700, Brian Paul wrote:
> In a few places we need to allocate space for some number of generic
> pixels. Use this new define instead of a magic number like 16 or
> 4 * sizeof(GLuint).
Just one comment to patch 4/4, other than that, the series is:
Reviewed-by: Eric
On 12/06/2011 02:10 AM, Jose Fonseca wrote:
I suppose that 16 is enough because Mesa always uses floats as intermediates
(and never doubles), right?
Correct.
Either way is a good cleanup.
-Brian
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And the rest of the series looks good to me too.
Jose
- Original Message -
> I suppose that 16 is enough because Mesa always uses floats as
> intermediates (and never doubles), right?
>
> Either way is a good cleanup.
>
> Jose
>
> - Original Message -
> > In a few places we nee
I suppose that 16 is enough because Mesa always uses floats as intermediates
(and never doubles), right?
Either way is a good cleanup.
Jose
- Original Message -
> In a few places we need to allocate space for some number of generic
> pixels. Use this new define instead of a magic numbe
In a few places we need to allocate space for some number of generic
pixels. Use this new define instead of a magic number like 16 or
4 * sizeof(GLuint).
---
src/mesa/main/formats.c |2 ++
src/mesa/main/formats.h |8
2 files changed, 10 insertions(+), 0 deletions(-)
diff --git a