On Fri, Aug 29, 2014 at 11:10 PM, Kenneth Graunke wrote:
> The replicated data clear shader needs to be SIMD16, or else the GPU
> will hang. So, compile it even if INTEL_DEBUG=no16 is set.
Oh, great. I wasted a bunch of time wondering wtf was causing my GPU to hang.
Reviewed-by: Matt Turner
__
The replicated data clear shader needs to be SIMD16, or else the GPU
will hang. So, compile it even if INTEL_DEBUG=no16 is set.
Signed-off-by: Kenneth Graunke
Cc: Kristian Høgsberg
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/sr