On Thu, Aug 3, 2017 at 3:12 PM, Marek Olšák wrote:
> I'm OK with the patch. I think most drivers support nr_samples of 0
> and 1, which have the same behavior.
That's definitely true for nouveau, in fact we've gone to some lengths
to support nr_samples == 1...
>
> Reviewed-by: Marek Olšák
>
> M
I'm OK with the patch. I think most drivers support nr_samples of 0
and 1, which have the same behavior.
Reviewed-by: Marek Olšák
Marek
On Wed, Aug 2, 2017 at 7:07 PM, Brian Paul wrote:
> We pretty much use the convention that if gl_renderbuffer::NumSamples
> or gl_texture_image::NumSamples is
Yes, I'm not proposing otherwise.
-Brian
On 08/02/2017 03:53 PM, Marek Olšák wrote:
Can the issue be fixed such that gallium drivers keep getting nr_samples = 0?
Marek
On Wed, Aug 2, 2017 at 7:07 PM, Brian Paul wrote:
We pretty much use the convention that if gl_renderbuffer::NumSamples
or
Can the issue be fixed such that gallium drivers keep getting nr_samples = 0?
Marek
On Wed, Aug 2, 2017 at 7:07 PM, Brian Paul wrote:
> We pretty much use the convention that if gl_renderbuffer::NumSamples
> or gl_texture_image::NumSamples is zero, it's a non-MSAA surface.
> Otherwise, it's an M
Am 02.08.2017 um 21:49 schrieb Brian Paul:
> On 08/02/2017 01:18 PM, Roland Scheidegger wrote:
>> Am 02.08.2017 um 20:35 schrieb Brian Paul:
>>> On 08/02/2017 11:59 AM, Roland Scheidegger wrote:
I think the problem here is that msaa surfaces with sample count 1 are
not really supposed to
On 08/02/2017 01:18 PM, Roland Scheidegger wrote:
Am 02.08.2017 um 20:35 schrieb Brian Paul:
On 08/02/2017 11:59 AM, Roland Scheidegger wrote:
I think the problem here is that msaa surfaces with sample count 1 are
not really supposed to exist in gallium.
This is a rather awkward gl-ism, which i
Am 02.08.2017 um 20:35 schrieb Brian Paul:
> On 08/02/2017 11:59 AM, Roland Scheidegger wrote:
>> I think the problem here is that msaa surfaces with sample count 1 are
>> not really supposed to exist in gallium.
>> This is a rather awkward gl-ism, which isn't possible anywhere else,
>> other apis
On 08/02/2017 11:59 AM, Roland Scheidegger wrote:
I think the problem here is that msaa surfaces with sample count 1 are
not really supposed to exist in gallium.
This is a rather awkward gl-ism, which isn't possible anywhere else,
other apis have no distinction between a multisampled surface with
I think the problem here is that msaa surfaces with sample count 1 are
not really supposed to exist in gallium.
This is a rather awkward gl-ism, which isn't possible anywhere else,
other apis have no distinction between a multisampled surface with
sample count 1 and a non-multisampled surface with
We pretty much use the convention that if gl_renderbuffer::NumSamples
or gl_texture_image::NumSamples is zero, it's a non-MSAA surface.
Otherwise, it's an MSAA surface.
This patch changes the sample count checks in st_AllocTextureStorage()
and st_renderbuffer_alloc_storage() to test for samples >
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