Series is
Reviewed-by: Matt Turner
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Kenneth Graunke writes:
> This isn't the GL API, so there's no reason to use GLboolean.
>
> Using bool is safer: any non-zero value is treated as "true". When
> converting a value to a GLboolean, all but the low byte is discarded,
> which means that values like 256 will be incorrectly rendered a
This isn't the GL API, so there's no reason to use GLboolean.
Using bool is safer: any non-zero value is treated as "true". When
converting a value to a GLboolean, all but the low byte is discarded,
which means that values like 256 will be incorrectly rendered as false.
Done via the following vi