Reviewed-by: Iago Toral Quiroga
On Wed, 2015-11-04 at 15:33 -0800, Kristian Høgsberg Kristensen wrote:
> We always pass in shader->ir and we already pass in the shader, so just
> drop the exec_list. Most passes either take just a exec_list or a
> shader, so this seems more consistent.
>
> Signed
On Wed, 2015-11-04 at 15:33 -0800, Kristian Høgsberg Kristensen wrote:
> We always pass in shader->ir and we already pass in the shader, so just
> drop the exec_list. Most passes either take just a exec_list or a
> shader, so this seems more consistent.
>
> Signed-off-by: Kristian Høgsberg Kristen
We always pass in shader->ir and we already pass in the shader, so just
drop the exec_list. Most passes either take just a exec_list or a
shader, so this seems more consistent.
Signed-off-by: Kristian Høgsberg Kristensen
---
src/glsl/ir_optimization.h | 2 +-
src/glsl/lower_ubo_r