Am 19.02.2014 20:09, schrieb Ian Romanick:
I'm hoping that Tapani or Darius will verify that this patch actually
fixes the problem. That's why people CC other people on patches. :)
On 02/18/2014 10:19 AM, Ian Romanick wrote:
From: Ian Romanick
Section 3.3 (Preprocessor) of the GLSL 1.30 spec
On 02/19/2014 11:09 AM, Ian Romanick wrote:
> I'm hoping that Tapani or Darius will verify that this patch actually
> fixes the problem. That's why people CC other people on patches. :)
I have the game, and I can confirm that the lighting is awfully broken
with master, and looks correct after thi
I'm hoping that Tapani or Darius will verify that this patch actually
fixes the problem. That's why people CC other people on patches. :)
On 02/18/2014 10:19 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> Section 3.3 (Preprocessor) of the GLSL 1.30 spec (and later) and the
> GLSL ES spec (all
From: Ian Romanick
Section 3.3 (Preprocessor) of the GLSL 1.30 spec (and later) and the
GLSL ES spec (all versions) say:
"All macro names containing two consecutive underscores ( __ ) are
reserved for future use as predefined macro names. All macro names
prefixed with "GL_" ("GL" fol