On 28/08/14 17:25, Roland Scheidegger wrote:
Am 28.08.2014 18:19, schrieb Jose Fonseca:
On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6
Am 28.08.2014 18:19, schrieb Jose Fonseca:
> On 28/08/14 04:15, srol...@vmware.com wrote:
>> From: Roland Scheidegger
>>
>> Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
>> also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
>> to the calculated fac
On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like Open
From: Roland Scheidegger
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like OpenGL wants the number
of cubes, not layers (so ne