Re: [Mesa-dev] [PATCH 1/3] dri2: Serialize with all X rendering on glXWaitX()

2016-11-02 Thread Emil Velikov
Hi Chris, On 22 October 2016 at 11:00, Chris Wilson wrote: > Xorg may implement fine grained per-drawable serialisation. If the > client is reading from shared pixmap sources, flushing rendering to the > current drawable is not enough (even if the current code did that, it > does not). Instead, f

Re: [Mesa-dev] [PATCH 1/3] dri2: Serialize with all X rendering on glXWaitX()

2016-11-01 Thread Adam Jackson
On Sat, 2016-10-22 at 11:00 +0100, Chris Wilson wrote: > Xorg may implement fine grained per-drawable serialisation. If the > client is reading from shared pixmap sources, flushing rendering to the > current drawable is not enough (even if the current code did that, it > does not). Instead, followi

[Mesa-dev] [PATCH 1/3] dri2: Serialize with all X rendering on glXWaitX()

2016-10-22 Thread Chris Wilson
Xorg may implement fine grained per-drawable serialisation. If the client is reading from shared pixmap sources, flushing rendering to the current drawable is not enough (even if the current code did that, it does not). Instead, following a glXWaitX() ensure that all X rendering to shared buffers a