Matt Turner writes:
> On Tue, Nov 12, 2013 at 12:22 PM, Chad Versace
> wrote:
>> +mesa-dev
>>
>>
>> On 11/12/2013 09:16 AM, Courtney Goeltzenleuchter wrote:
>>>
>>> On Mon, Nov 11, 2013 at 2:19 PM, Chad Versace
>>> wrote:
>>>
On 11/07/2013 01:59 PM, Courtney Goeltzenleuchter wrote:
>>>
On 11/12/2013 12:50 PM, Matt Turner wrote:
On Tue, Nov 12, 2013 at 12:22 PM, Chad Versace
Let's drop all of this multi-patch table nonsense and just say what
each patch does in its commit message.
Sounds good to me.
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On Tue, Nov 12, 2013 at 12:22 PM, Chad Versace
wrote:
> +mesa-dev
>
>
> On 11/12/2013 09:16 AM, Courtney Goeltzenleuchter wrote:
>>
>> On Mon, Nov 11, 2013 at 2:19 PM, Chad Versace
>> wrote:
>>
>>> On 11/07/2013 01:59 PM, Courtney Goeltzenleuchter wrote:
>>>
MESA_FORMAT_XRGB is equivalent
+mesa-dev
On 11/12/2013 09:16 AM, Courtney Goeltzenleuchter wrote:
On Mon, Nov 11, 2013 at 2:19 PM, Chad Versace
wrote:
On 11/07/2013 01:59 PM, Courtney Goeltzenleuchter wrote:
MESA_FORMAT_XRGB is equivalent to MESA_FORMAT_ARGB in terms
of storage on the device, so okay to use this o
Hi Chad,
Does Matt's explanation help?
I wanted to tell the performance story and show the progression of
performance enhancements with these two patches.
Thanks,
Courtney
On Mon, Nov 11, 2013 at 3:01 PM, Matt Turner wrote:
> On Mon, Nov 11, 2013 at 1:19 PM, Chad Versace
> wrote:
> > On 11/
On Mon, Nov 11, 2013 at 1:19 PM, Chad Versace
wrote:
> On 11/07/2013 01:59 PM, Courtney Goeltzenleuchter wrote:
>>
>> MESA_FORMAT_XRGB is equivalent to MESA_FORMAT_ARGB in terms
>> of storage on the device, so okay to use this optimized copy routine.
>>
>> This series builds on work from F
On 11/07/2013 01:59 PM, Courtney Goeltzenleuchter wrote:
MESA_FORMAT_XRGB is equivalent to MESA_FORMAT_ARGB in terms
of storage on the device, so okay to use this optimized copy routine.
This series builds on work from Frank Henigman to optimize the
process of uploading a texture to the
MESA_FORMAT_XRGB is equivalent to MESA_FORMAT_ARGB in terms
of storage on the device, so okay to use this optimized copy routine.
This series builds on work from Frank Henigman to optimize the
process of uploading a texture to the GPU. This series adds support for
MESA_XRGB_ and full m