On 03/04/2014 01:18 PM, Marek Olšák wrote:
> On Tue, Mar 4, 2014 at 8:05 AM, Ian Romanick wrote:
>> On 03/03/2014 03:25 AM, Marek Olšák wrote:
>>>
>>> From: Marek Olšák
>>>
>>> Softpipe expects a float in the vertex shader, which is what glEdgeFlag
>>> generates.
>>>
>>> This fixes piglit/g
On Tue, Mar 4, 2014 at 8:05 AM, Ian Romanick wrote:
> On 03/03/2014 03:25 AM, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> Softpipe expects a float in the vertex shader, which is what glEdgeFlag
>> generates.
>>
>> This fixes piglit/gl-2.0-edgeflag.
>
>
> I think this may be a problem elsewhe
On Tue, Mar 4, 2014 at 2:05 AM, Ian Romanick wrote:
> On 03/03/2014 03:25 AM, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> Softpipe expects a float in the vertex shader, which is what glEdgeFlag
>> generates.
>>
>> This fixes piglit/gl-2.0-edgeflag.
>
>
> I think this may be a problem elsewhe
On 03/03/2014 03:25 AM, Marek Olšák wrote:
From: Marek Olšák
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
I think this may be a problem elsewhere inside softpipe. This test
passes with or without this patch on i965.
On 03/02/2014 06:25 PM, Marek Olšák wrote:
From: Marek Olšák
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/main/varray.c | 4 ++--
1 file changed, 2 insertions(+), 2 d
From: Marek Olšák
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/main/varray.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/varray.