Re: [Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-04 Thread Ian Romanick
On 03/04/2014 01:18 PM, Marek Olšák wrote: > On Tue, Mar 4, 2014 at 8:05 AM, Ian Romanick wrote: >> On 03/03/2014 03:25 AM, Marek Olšák wrote: >>> >>> From: Marek Olšák >>> >>> Softpipe expects a float in the vertex shader, which is what glEdgeFlag >>> generates. >>> >>> This fixes piglit/g

Re: [Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-04 Thread Marek Olšák
On Tue, Mar 4, 2014 at 8:05 AM, Ian Romanick wrote: > On 03/03/2014 03:25 AM, Marek Olšák wrote: >> >> From: Marek Olšák >> >> Softpipe expects a float in the vertex shader, which is what glEdgeFlag >> generates. >> >> This fixes piglit/gl-2.0-edgeflag. > > > I think this may be a problem elsewhe

Re: [Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-03 Thread Ilia Mirkin
On Tue, Mar 4, 2014 at 2:05 AM, Ian Romanick wrote: > On 03/03/2014 03:25 AM, Marek Olšák wrote: >> >> From: Marek Olšák >> >> Softpipe expects a float in the vertex shader, which is what glEdgeFlag >> generates. >> >> This fixes piglit/gl-2.0-edgeflag. > > > I think this may be a problem elsewhe

Re: [Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-03 Thread Ian Romanick
On 03/03/2014 03:25 AM, Marek Olšák wrote: From: Marek Olšák Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. I think this may be a problem elsewhere inside softpipe. This test passes with or without this patch on i965.

Re: [Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-03 Thread Brian Paul
On 03/02/2014 06:25 PM, Marek Olšák wrote: From: Marek Olšák Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 d

[Mesa-dev] [PATCH 1/2] mesa: fix the format of glEdgeFlagPointer

2014-03-02 Thread Marek Olšák
From: Marek Olšák Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/varray.