On Tue, Aug 21, 2012 at 7:28 PM, Brian Paul wrote:
> When calling glTexImage() with a proxy target most error conditions should
> generate a GL error. We were erroneously doing the proxy-error behaviour
> (where we zeroed-out the image's width/height/depth/format fields) in too
> many places.
>
>
When calling glTexImage() with a proxy target most error conditions should
generate a GL error. We were erroneously doing the proxy-error behaviour
(where we zeroed-out the image's width/height/depth/format fields) in too
many places.
There's another issue with proxy textures, but that'll be fixe