On 04/12/2014 02:20 AM, Chris Forbes wrote:
> The rules are about to get a bit more complex to account for
> gl_InstanceID and gl_VertexID, which are system values.
>
> Extracting this first avoids introducing duplication.
>
> Signed-off-by: Chris Forbes
> ---
> src/mesa/main/shader_query.cpp |
The rules are about to get a bit more complex to account for
gl_InstanceID and gl_VertexID, which are system values.
Extracting this first avoids introducing duplication.
Signed-off-by: Chris Forbes
---
src/mesa/main/shader_query.cpp | 26 ++
1 file changed, 18 insertion