On Tue, Sep 4, 2012 at 4:01 PM, Brian Paul wrote:
> On 09/04/2012 04:39 PM, Ian Romanick wrote:
>>
>> On 09/04/2012 03:32 PM, Stéphane Marchesin wrote:
>>>
>>> On Tue, Sep 4, 2012 at 3:27 PM, Ian Romanick
>>> wrote:
On 09/04/2012 03:19 PM, Stéphane Marchesin wrote:
>
>
> On
On 09/04/2012 04:39 PM, Ian Romanick wrote:
On 09/04/2012 03:32 PM, Stéphane Marchesin wrote:
On Tue, Sep 4, 2012 at 3:27 PM, Ian Romanick
wrote:
On 09/04/2012 03:19 PM, Stéphane Marchesin wrote:
On Tue, Sep 4, 2012 at 2:59 PM, Eric Anholt wrote:
Stéphane Marchesin writes:
The current
On 09/04/2012 03:32 PM, Stéphane Marchesin wrote:
On Tue, Sep 4, 2012 at 3:27 PM, Ian Romanick wrote:
On 09/04/2012 03:19 PM, Stéphane Marchesin wrote:
On Tue, Sep 4, 2012 at 2:59 PM, Eric Anholt wrote:
Stéphane Marchesin writes:
The current computation for the lastlevel is based on the
On Tue, Sep 4, 2012 at 3:27 PM, Ian Romanick wrote:
> On 09/04/2012 03:19 PM, Stéphane Marchesin wrote:
>>
>> On Tue, Sep 4, 2012 at 2:59 PM, Eric Anholt wrote:
>>>
>>> Stéphane Marchesin writes:
>>>
The current computation for the lastlevel is based on the level size and
can
lead
On 09/04/2012 03:19 PM, Stéphane Marchesin wrote:
On Tue, Sep 4, 2012 at 2:59 PM, Eric Anholt wrote:
Stéphane Marchesin writes:
The current computation for the lastlevel is based on the level size and can
lead to writing past the end of the texture array. Instead we clamp it by
MAX_TEXTURE_L
On Tue, Sep 4, 2012 at 2:59 PM, Eric Anholt wrote:
> Stéphane Marchesin writes:
>
>> The current computation for the lastlevel is based on the level size and can
>> lead to writing past the end of the texture array. Instead we clamp it by
>> MAX_TEXTURE_LEVELS.
>> ---
>> src/mesa/drivers/dri/int
Stéphane Marchesin writes:
> The current computation for the lastlevel is based on the level size and can
> lead to writing past the end of the texture array. Instead we clamp it by
> MAX_TEXTURE_LEVELS.
> ---
> src/mesa/drivers/dri/intel/intel_tex_image.c |5 +
> 1 files changed, 5 inse
The current computation for the lastlevel is based on the level size and can
lead to writing past the end of the texture array. Instead we clamp it by
MAX_TEXTURE_LEVELS.
---
src/mesa/drivers/dri/intel/intel_tex_image.c |5 +
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/s