On Mon, May 8, 2017 at 3:26 AM, Nicolai Hähnle wrote:
> On 08.05.2017 12:11, Nicolai Hähnle wrote:
>
>> On 06.05.2017 20:09, Jason Ekstrand wrote:
>>
>>> On May 6, 2017 7:56:02 AM Samuel Pitoiset
>>> wrote:
>>>
>>> ARB_bindless_texture allows to declare image types inside
structures,
>
On 08.05.2017 12:11, Nicolai Hähnle wrote:
On 06.05.2017 20:09, Jason Ekstrand wrote:
On May 6, 2017 7:56:02 AM Samuel Pitoiset
wrote:
ARB_bindless_texture allows to declare image types inside
structures,
Of course it does... It's not like having samplers and uniforms in
structures is a mas
On 06.05.2017 20:09, Jason Ekstrand wrote:
On May 6, 2017 7:56:02 AM Samuel Pitoiset
wrote:
ARB_bindless_texture allows to declare image types inside
structures,
Of course it does... It's not like having samplers and uniforms in
structures is a massive source of pain or anything like that...
On May 6, 2017 7:56:02 AM Samuel Pitoiset wrote:
ARB_bindless_texture allows to declare image types inside
structures,
Of course it does... It's not like having samplers and uniforms in
structures is a massive source of pain or anything like that...
which means we need to keep track of th
ARB_bindless_texture allows to declare image types inside
structures, which means we need to keep track of the format.
Signed-off-by: Samuel Pitoiset
---
src/compiler/glsl/builtin_variables.cpp | 1 +
src/compiler/glsl_types.cpp | 3 +++
src/compiler/glsl_types.h | 8 ++