Re: [Mesa-dev] [PATCH 1/2] glsl: reduce memory footprint of uniform_storage struct

2015-10-04 Thread Francisco Jerez
Timothy Arceri writes: > The uniform will only be of a single type so store the data for > opaque types in a single array. > > Cc: Francisco Jerez > Cc: Ilia Mirkin This patch is: Reviewed-by: Francisco Jerez > --- > src/glsl/ir_uniform.h| 6 +--- > src/glsl/li

[Mesa-dev] [PATCH 1/2] glsl: reduce memory footprint of uniform_storage struct

2015-10-04 Thread Timothy Arceri
The uniform will only be of a single type so store the data for opaque types in a single array. Cc: Francisco Jerez Cc: Ilia Mirkin --- src/glsl/ir_uniform.h| 6 +--- src/glsl/link_uniform_initializers.cpp | 12 +++ src/glsl/link_uniforms.cpp