On 01/25/2016 03:56 AM, Timothy Arceri wrote:
> Previously an empty program would go through the entire
> link_shaders() function and we would have to be careful
> not to cause a segfault.
>
> We also now set link_status to false by throwing an error,
> it was previously set to true.
>
> From Sec
Previously an empty program would go through the entire
link_shaders() function and we would have to be careful
not to cause a segfault.
We also now set link_status to false by throwing an error,
it was previously set to true.
From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:
"Linkin