From: Dave Airlie
This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type exten
On 2 August 2017 at 20:56, Nicolai Hähnle wrote:
> On 02.08.2017 01:00, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> This looks like an evergreen specific feature, but with atomic
>> counters AMD have hw specific counters they use instead of operating
>> on buffers directly. These are separat
It would make sense to add
pipe_context::set_atomic_counter_buffers(pipe, start, count, buffers)
that are available in all shader stages, because it's how OpenGL
works. Only SSBOs are per-shader stage.
Marek
On Wed, Aug 2, 2017 at 12:56 PM, Nicolai Hähnle wrote:
> On 02.08.2017 01:00, Dave Airli
On 02.08.2017 01:00, Dave Airlie wrote:
From: Dave Airlie
This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths
From: Dave Airlie
This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type exten