Re: [Mesa-dev] [PATCH 09/26] glsl: Store ir_variable::depth_layout using 3 bits

2014-07-21 Thread Kenneth Graunke
On Monday, July 14, 2014 03:48:41 PM Ian Romanick wrote: > From: Ian Romanick > > warn_extension_index was moved to improve packing. > > Valgrind massif results for a trimmed apitrace of dota2: > > ntime(i) total(B) useful-heap(B) > extra-heap(B)stacks(B

[Mesa-dev] [PATCH 09/26] glsl: Store ir_variable::depth_layout using 3 bits

2014-07-14 Thread Ian Romanick
From: Ian Romanick warn_extension_index was moved to improve packing. Valgrind massif results for a trimmed apitrace of dota2: ntime(i) total(B) useful-heap(B) extra-heap(B)stacks(B) Before (32-bit): 73 40,580,476,304 68,488,400 62,796,151