On 10/30/2012 05:04 PM, Marek Olšák wrote:
On Mon, Oct 29, 2012 at 7:52 PM, Ian Romanick wrote:
On 10/28/2012 07:24 AM, Marek Olšák wrote:
I think we should leave this flag. There is some hardware that can do ES1
that cannot do 3D texturing.
Alright, but I'll move the enabling to _mesa_init
On Mon, Oct 29, 2012 at 7:52 PM, Ian Romanick wrote:
> On 10/28/2012 07:24 AM, Marek Olšák wrote:
>
> I think we should leave this flag. There is some hardware that can do ES1
> that cannot do 3D texturing.
Alright, but I'll move the enabling to _mesa_init_extensions. I'd like
to get rid of the
On 10/28/2012 07:24 AM, Marek Olšák wrote:
I think we should leave this flag. There is some hardware that can do
ES1 that cannot do 3D texturing.
---
src/glsl/glsl_parser_extras.cpp |2 +-
src/glsl/standalone_scaffolding.cpp |1 -
src/mesa/main/extensions.c |6 ++
---
src/glsl/glsl_parser_extras.cpp |2 +-
src/glsl/standalone_scaffolding.cpp |1 -
src/mesa/main/extensions.c |6 ++
src/mesa/main/mtypes.h |1 -
4 files changed, 3 insertions(+), 7 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/gls