On 03/06/2014 12:47 PM, Kenneth Graunke wrote:
> This is largely a matter of looping over the number of slices/layers,
> and not minifying depth (presumably that code exists for the unfinished
> 3D texture support).
>
> Normally, I would have made the loop over array slices the outermost
> loop.
This is largely a matter of looping over the number of slices/layers,
and not minifying depth (presumably that code exists for the unfinished
3D texture support).
Normally, I would have made the loop over array slices the outermost
loop. I suspect that would make it trickier to support 3D texture