On 10/18/2015 03:06 PM, Sinclair Yeh wrote:
On Fri, Oct 16, 2015 at 03:25:16PM -0600, Brian Paul wrote:
When long GL_LINE_LOOP primitives don't fit in one vertex buffer they
have to be split across buffers. The code to do this was basically correct
but drivers had to pay special attention to th
On 10/17/2015 07:31 PM, Charmaine Lee wrote:
From: Brian Paul
Sent: Friday, October 16, 2015 2:25 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee; Jose Fonseca; Sinclair Yeh
Subject: [PATCH 09/10] vbo: fix GL_LINE_LOOP stray line bug
When long GL_LINE_LOOP primitives don't fit in on
On Fri, Oct 16, 2015 at 03:25:16PM -0600, Brian Paul wrote:
> When long GL_LINE_LOOP primitives don't fit in one vertex buffer they
> have to be split across buffers. The code to do this was basically correct
> but drivers had to pay special attention to the _mesa_prim::begin,end flags
> in order
>From: Brian Paul
>Sent: Friday, October 16, 2015 2:25 PM
>To: mesa-dev@lists.freedesktop.org
>Cc: Charmaine Lee; Jose Fonseca; Sinclair Yeh
>Subject: [PATCH 09/10] vbo: fix GL_LINE_LOOP stray line bug
>When long GL_LINE_LOOP primitives don't fit in one vertex buffer they
>have to be split acros
On 10/17/2015 06:20 AM, Roland Scheidegger wrote:
FWIW this probably fixes
https://bugs.freedesktop.org/show_bug.cgi?id=49779 and
https://bugs.freedesktop.org/show_bug.cgi?id=28130 (in contrast to 81174
which as you noted suffers both from a vbo and draw issue). (I believe
the issue in draw is pr
FWIW this probably fixes
https://bugs.freedesktop.org/show_bug.cgi?id=49779 and
https://bugs.freedesktop.org/show_bug.cgi?id=28130 (in contrast to 81174
which as you noted suffers both from a vbo and draw issue). (I believe
the issue in draw is pretty much the same, since things are split with
too
When long GL_LINE_LOOP primitives don't fit in one vertex buffer they
have to be split across buffers. The code to do this was basically correct
but drivers had to pay special attention to the _mesa_prim::begin,end flags
in order to draw the sections of the line loop properly. Apparently, the
onl