Kenneth Graunke writes:
> Since each qualifier represents a blending mode the shader can be used
> with, we take the union of all possible modes when linking.
>
> Signed-off-by: Kenneth Graunke
Reviewed-by: Francisco Jerez
> ---
> src/compiler/glsl/linker.cpp | 2 ++
> 1 file changed, 2 inse
Since each qualifier represents a blending mode the shader can be used
with, we take the union of all possible modes when linking.
Signed-off-by: Kenneth Graunke
---
src/compiler/glsl/linker.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/gls