On Tue, Oct 28, 2014 at 5:48 PM, Kenneth Graunke wrote:
> On Tuesday, October 28, 2014 04:25:05 PM Matt Turner wrote:
>> On Tue, Oct 28, 2014 at 3:17 PM, Kristian Høgsberg
> wrote:
>> > This flag signals that we have a SIMD8 VS shader so we can set up the
>> > corresponding state accordingly. Th
On Tue, Oct 28, 2014 at 5:48 PM, Kenneth Graunke wrote:
> I believe Eric introduced the name, and it's been around for quite a while
> now. Feel free to submit a patch to rename it.
Oh, yuck. Okay.
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On Tuesday, October 28, 2014 04:25:05 PM Matt Turner wrote:
> On Tue, Oct 28, 2014 at 3:17 PM, Kristian Høgsberg
wrote:
> > This flag signals that we have a SIMD8 VS shader so we can set up the
> > corresponding state accordingly. This boils down to setting
> > the BDW+ SIMD8 enable bit in 3DSTA
On Tue, Oct 28, 2014 at 3:17 PM, Kristian Høgsberg wrote:
> This flag signals that we have a SIMD8 VS shader so we can set up the
> corresponding state accordingly. This boils down to setting
> the BDW+ SIMD8 enable bit in 3DSTATE_VS and making UBO and pull
> constant buffers use dword pitch.
>
>
This flag signals that we have a SIMD8 VS shader so we can set up the
corresponding state accordingly. This boils down to setting
the BDW+ SIMD8 enable bit in 3DSTATE_VS and making UBO and pull
constant buffers use dword pitch.
Signed-off-by: Kristian Høgsberg
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src/mesa/drivers/dri/i965/brw_