Re: [Mesa-dev] [PATCH 06/12] glsl: fix subroutine uniform .length().

2016-05-22 Thread Dave Airlie
On 23 May 2016 at 12:19, Chris Forbes wrote: > > > On Mon, May 23, 2016 at 12:52 PM, Dave Airlie wrote: >> >> From: Dave Airlie >> >> This fixes .length() on subroutine uniform arrays, if >> we don't find the identifier normally, we look up the corresponding >> subroutine identifier instead. >>

Re: [Mesa-dev] [PATCH 06/12] glsl: fix subroutine uniform .length().

2016-05-22 Thread Chris Forbes
On Mon, May 23, 2016 at 12:52 PM, Dave Airlie wrote: > From: Dave Airlie > > This fixes .length() on subroutine uniform arrays, if > we don't find the identifier normally, we look up the corresponding > subroutine identifier instead. > > Fixes: > GL45-CTS.shader_subroutine.arrays_of_arrays_of_un

[Mesa-dev] [PATCH 06/12] glsl: fix subroutine uniform .length().

2016-05-22 Thread Dave Airlie
From: Dave Airlie This fixes .length() on subroutine uniform arrays, if we don't find the identifier normally, we look up the corresponding subroutine identifier instead. Fixes: GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms Signed