Re: [Mesa-dev] [PATCH 06/12] glsl: Remove 2x16 half-precision pack/unpack opcodes.

2016-01-27 Thread Matt Turner
On Wed, Jan 27, 2016 at 5:34 AM, Iago Toral wrote: > Eric said he would like to keep these opcodes so I guess we don't want > to do this. In any case this is: With the lowering done in NIR and no other consumers of the GLSL IR opcodes, we can just remove the GLSL IR opcodes -- I don't think he wa

Re: [Mesa-dev] [PATCH 06/12] glsl: Remove 2x16 half-precision pack/unpack opcodes.

2016-01-27 Thread Iago Toral
Eric said he would like to keep these opcodes so I guess we don't want to do this. In any case this is: Reviewed-by: Iago Toral Quiroga On Mon, 2016-01-25 at 15:18 -0800, Matt Turner wrote: > i965/fs was the only consumer, and we're now doing the lowering in NIR. > --- > src/glsl/ir.cpp

[Mesa-dev] [PATCH 06/12] glsl: Remove 2x16 half-precision pack/unpack opcodes.

2016-01-25 Thread Matt Turner
i965/fs was the only consumer, and we're now doing the lowering in NIR. --- src/glsl/ir.cpp| 9 -- src/glsl/ir.h | 19 src/glsl/ir_optimization.h | 15 ++- src/glsl/ir_validate.cpp