On 10/26/2016 02:25 AM, Iago Toral wrote:
> On Tue, 2016-10-25 at 17:59 -0700, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> If the user did not request full linking, link the shader with the
>> built-in functions, inline them, and eliminate them. Previous to
>> this
>> you'd see all these call
On Tue, 2016-10-25 at 17:59 -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> If the user did not request full linking, link the shader with the
> built-in functions, inline them, and eliminate them. Previous to
> this
> you'd see all these calls to "dot" and "max" in the output. This
> preve
From: Ian Romanick
If the user did not request full linking, link the shader with the
built-in functions, inline them, and eliminate them. Previous to this
you'd see all these calls to "dot" and "max" in the output. This
prevented a lot of expected optimizations and cluttered the output.
This g