Re: [Mesa-dev] [PATCH 04/59] glsl/standalone: Enable par-linking

2016-10-26 Thread Ian Romanick
On 10/26/2016 02:25 AM, Iago Toral wrote: > On Tue, 2016-10-25 at 17:59 -0700, Ian Romanick wrote: >> From: Ian Romanick >> >> If the user did not request full linking, link the shader with the >> built-in functions, inline them, and eliminate them. Previous to >> this >> you'd see all these call

Re: [Mesa-dev] [PATCH 04/59] glsl/standalone: Enable par-linking

2016-10-26 Thread Iago Toral
On Tue, 2016-10-25 at 17:59 -0700, Ian Romanick wrote: > From: Ian Romanick > > If the user did not request full linking, link the shader with the > built-in functions, inline them, and eliminate them.  Previous to > this > you'd see all these calls to "dot" and "max" in the output.  This > preve

[Mesa-dev] [PATCH 04/59] glsl/standalone: Enable par-linking

2016-10-25 Thread Ian Romanick
From: Ian Romanick If the user did not request full linking, link the shader with the built-in functions, inline them, and eliminate them. Previous to this you'd see all these calls to "dot" and "max" in the output. This prevented a lot of expected optimizations and cluttered the output. This g