Re: [Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-26 Thread Samuel Pitoiset
On 01/26/2016 02:22 PM, Ilia Mirkin wrote: On Tue, Jan 26, 2016 at 5:28 AM, Marek Olšák wrote: On Tue, Jan 26, 2016 at 6:17 AM, Alex Deucher wrote: On Mon, Jan 25, 2016 at 6:35 PM, Nicolai Hähnle wrote: On 24.01.2016 16:09, Samuel Pitoiset wrote: Loosely based on tessellation shaders.

Re: [Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-26 Thread Ilia Mirkin
On Tue, Jan 26, 2016 at 5:28 AM, Marek Olšák wrote: > On Tue, Jan 26, 2016 at 6:17 AM, Alex Deucher wrote: >> On Mon, Jan 25, 2016 at 6:35 PM, Nicolai Hähnle wrote: >>> On 24.01.2016 16:09, Samuel Pitoiset wrote: Loosely based on tessellation shaders. >>> >>> >>> Do we actually need th

Re: [Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-26 Thread Marek Olšák
On Tue, Jan 26, 2016 at 6:17 AM, Alex Deucher wrote: > On Mon, Jan 25, 2016 at 6:35 PM, Nicolai Hähnle wrote: >> On 24.01.2016 16:09, Samuel Pitoiset wrote: >>> >>> Loosely based on tessellation shaders. >> >> >> Do we actually need this? The graphics pipeline and the compute pipeline are >> sepa

Re: [Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-25 Thread Alex Deucher
On Mon, Jan 25, 2016 at 6:35 PM, Nicolai Hähnle wrote: > On 24.01.2016 16:09, Samuel Pitoiset wrote: >> >> Loosely based on tessellation shaders. > > > Do we actually need this? The graphics pipeline and the compute pipeline are > separate; draw commands should be unaffected by the currently set c

Re: [Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-25 Thread Nicolai Hähnle
On 24.01.2016 16:09, Samuel Pitoiset wrote: Loosely based on tessellation shaders. Do we actually need this? The graphics pipeline and the compute pipeline are separate; draw commands should be unaffected by the currently set compute shader. Or am I missing something? Cheers, Nicolai Sig

[Mesa-dev] [PATCH 04/17] gallium: disable compute shaders for meta ops

2016-01-24 Thread Samuel Pitoiset
Loosely based on tessellation shaders. Signed-off-by: Samuel Pitoiset --- src/gallium/auxiliary/hud/hud_context.c| 3 +++ src/gallium/auxiliary/postprocess/pp_run.c | 3 +++ src/gallium/auxiliary/util/u_blit.c| 3 +++ src/mesa/state_tracker/st_cb_bitmap.c | 3 +++ src/mesa/state