On Fri, May 2, 2014 at 10:33 AM, Ian Romanick wrote:
> On 04/22/2014 01:58 AM, Chia-I Wu wrote:
>> There may be two contexts compiling shaders at the same time, and we want the
>> anonymous struct id to be globally unique.
>
> I am not very excited about this.
>
> Is there any chance of getting st
On Sat, May 3, 2014 at 1:33 AM, Ian Romanick wrote:
> On 04/22/2014 01:58 AM, Chia-I Wu wrote:
>> There may be two contexts compiling shaders at the same time, and we want the
>> anonymous struct id to be globally unique.
>
> I am not very excited about this.
>
> Is there any chance of getting std
On 04/22/2014 01:58 AM, Chia-I Wu wrote:
> There may be two contexts compiling shaders at the same time, and we want the
> anonymous struct id to be globally unique.
I am not very excited about this.
Is there any chance of getting stdatomic.h for the MSVC compilers that
people care about? I'd mu
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu
---
src/glsl/glsl_parser_extras.cpp | 10 --
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/s